WAKE

At the heart of 'WAKE' lies a sophisticated foundation that bridges the physical and virtual worlds. This foundation is meticulously crafted to synchronize the actions of the player in the real world with the reactions of the game character in the virtual environment. Through cutting-edge sensor technology embedded within the model house, every shake, tilt, and touch translates into meaningful interactions within the game, creating a dynamic and immersive gameplay experience.

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12/23/2023






I AM A ROBOT

"I am a robot" is an interactive project that revolves around playing a chase game with the audience. It demonstrates the evolution of CAPTCHA to reCAPTCHA, from simple letter recognition to complex text and image testing, and ultimately to identity verification. Through repeated failures, I aim for the audience to realize that this test is not about challenging identity but rather about providing free labor for big capital companies, where we essentially play the same role as the robots.
 
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11/12/2022






WONDERLAND

In the context of today's high-tech society, the class gap is widening. This work portrays the high-tech dream wonderland constructed by capitalists in the VR world, projected on the screen, juxtaposed with the mining cave installation shrouded in layers of linen fabric. Through this setup, the audience can immerse themselves in the plight of the miners trapped in low-income jobs, experiencing the stark environmental contrast. The interactive engagement of the audience wearing VR headsets becomes an integral part of the artwork, enriching the viewer's experience. Observing this interactive form, other audience members gain a deeper understanding of the work.
 
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12/07/2022



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